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AI Insights · Timothy · October 2024

Top 5 Sandbox-like Games in Belgium: Q3 2024 Performance Overview

Discover the performance trends of the top sandbox-like games in Belgium for Q3 2024, including downloads, revenue, and active user insights.

Top 5 Sandbox-like Games in Belgium: Q3 2024 Performance Overview

During the third quarter of 2024, the sandbox-like games market in Belgium showcased diverse performance trends across the top five apps, with data sourced from Sensor Tower.

Roblox from Roblox Corporation demonstrated a fluctuating revenue pattern, starting at approximately $79K in early July and seeing a dip to $56.2K by mid-September before recovering to $80.1K by the end of the quarter. Downloads of the app experienced a peak of around 20K in mid-August but tapered off to 11.4K by the end of September. The weekly active users started robustly at 814.6K, peaking at 871.4K late in July, and then gradually declined to about 725.9K by the quarter's close.

Minecraft: Play with Friends by Mojang saw its revenue decrease steadily from $7.9K at the beginning of July to $4.9K at the end of September. Downloads remained relatively low and stable, hovering around 100 each week. Weekly active users showed a slight decline from 85.8K to 83.2K over the quarter, with a brief increase in mid-August.

One State RP: Grand city crime by ChillGaming experienced a notable increase in revenue, starting at $4.2K and rising to $10.6K by the end of September. Downloads followed a similar upward trajectory, reaching a peak of 4.4K in mid-September. The app's weekly active users also grew consistently, starting at 4.1K and ending the quarter at 10.6K.

ZEPETO: Avatar, Connect & Live from NAVER Z Corporation encountered a downward trend in revenue, starting at $4K and dipping to $1.5K by mid-September, before a slight recovery to $3K by the end of the quarter. Downloads peaked at 2.3K in mid-August but fell to 766 by the end of September. Weekly active users experienced fluctuations, peaking at 15.1K in late August before settling at 11.9K.

IMVU: Fun 3D Avatar Chat Game by IMVU showed a varied revenue pattern, starting at $1.1K, dipping mid-quarter, and then rising to $1.4K by the end of September. Downloads remained modest, peaking at 340 in early August and then declining to 202 by the end of the quarter. Weekly active users remained relatively stable, averaging around 3K throughout the period.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024